AI Insights · Timothy · October 2021
Top 5 Season Pass Games Performance in Costa Rica Q3 2021
An overview of the performance of the top 5 season pass games on a unified platform in Costa Rica during Q3 2021, highlighting weekly downloads, revenue, and active users trends.
The third quarter of 2021 saw noteworthy performances from the top 5 season pass games in Costa Rica. Here's a detailed look at their metrics, based on Sensor Tower data.
PK XD: Fun, friends & games showed a mixed trend in weekly downloads, starting strong with around 15.9K in mid-July and declining to approximately 5.1K by the end of September. Revenue for the game saw a significant increase, peaking at about $815 in mid-September from around $416 at the start of the quarter. Active users fluctuated, reaching a high of roughly 126.7K in late August before dropping to around 94.4K by the end of September.
Free Fire maintained a relatively stable revenue stream throughout Q3, with weekly revenue ranging from $41.6K to $51.2K. Downloads fluctuated, peaking at approximately 37K in the last week of September. The game consistently engaged a large user base, with active users peaking at around 1.2M in late July and gradually decreasing to about 1M by the end of the quarter.
Clash Royale experienced varied weekly downloads, ranging from about 4.4K to 7.9K. Revenue saw significant highs and lows, reaching up to $12.5K in early July but later stabilizing around $7.2K by the end of September. Active users for the game remained steady, increasing slightly from around 231.8K at the start of the quarter to about 251K by the end.
8 Ball Pool™ maintained consistent weekly downloads, ranging between 5K and 7.8K. Revenue showed minor fluctuations, peaking at around $2.7K in late June and settling at approximately $1.7K by the end of September. The game kept a relatively stable active user base, hovering around 72K to 77.9K throughout the quarter.
Race Master 3D - Car Racing saw an interesting trend in downloads, starting with a mere 11 in early August and peaking at around 12.4K later in the month. Despite minimal revenue, the game managed to attract a growing number of active users, reaching up to 21.2K in late August before decreasing to about 14.9K by the end of September.
For more detailed insights and data, visit Sensor Tower.